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Saturday, November 10, 2012

Angry Birds: It’s more than the game people play





The icon of Angry Birds (AB) is now famous all around the world. We can find the character of rounded red, yellow, white, or black bird in many products such as balloon, puppet, clothes, and even on the snack or soft drink packaging. The popularity of AB make seems to be a big phenomenon in some commercial industry, and it raises a big question: why does Angry Bird become so popular?
Taking a look at the history of AB will help us to reach the conclusion why the society crazy about this bird icon. AB was actually created as a video game by Finnish computer game developer Rovio Entertainment in 2009. Firstly it is released for Apple’s iOS in December 2009, and then it spread along the Apple’s iOS users which were always increased. Since that time the company provided the AB for smartphones, such as those using the Android operating system and the Black Berry. As the smartphone and any Mac products spread through the society developed to be the part of life style, AB grew along the popularity of those Smartphone and Mac products. The spreading of AB kept increasing through the internet and social media which is also supported by the smartphone with several of operating systems and the personal computer, or note book and net book, which is part of today life style.
The popularity of AB makes the commercial industry produces many kind of AB products. As we can see the AB merchandise, clothes, accessories, and even snacks or soft drink packaging. It makes people from any age levels familiar to AB and place AB as the game all people play, furthermore this phenomenon grows up to be a popular culture.
There are some kinds of AB video games such as the common people know which Angry Birds the Adventure, and the other version of this game such as the Outer Space Angry Birds, Angry Birds in Rio and Angry Birds Holidays. All those versions of AB basically have the same game line; it’s played with the same rules and has many levels to be passed. In this article, we pick two example of AB which is the Outer Space Angry Birds and the Angry Birds in Rio.
To answer the question why AB becomes a phenomenon of pop culture we need to analyze the system of fictional entertainment (Chesebro, 1986). The first thing of the system of fictional entertainment is the leader – centered in AB. This system seems clear in the AB in Rio version, which is actually an adaptation of the Rio de Janaero the movie, an American 3D computer-animated musical comedy film produced by Blue Sky Studios in 2011. The story line of the AB in Rio, is just simply replace the main character of the movie. The AB game characters becomes the main icon that saved the birds locked in the cages. The games is the same with another version of AB, the gamers need to pull the catapult with the AB as the missile to destroy the locked cages so the birds inside the cages be freed.
The second is the mimethic function which represents human real-life experience. In the real life, people will face the problem and need to solve it, beside they also have target in their life. In AB games the gamers need to reach their target which is passed the level. In order to pass the level the gamers needs to release the locked birds (in Rio version) and beat the green pigs (the outer space version), and to do it the gamers need to have a strategy and make a decision about how strong the AB missile shoot and to which area to make the missile work efficiently to release as much as the locked birds and beat up as much as the green pigs. Just like in the real life experience, when people have to solve the problems, they need not only focus on the problems (symbolized with the locked birds and the green pigs), but also the strategy to solve the problem efficiently because in the real life for many times people don’t have so many chances (symbolized by the amount of AB missiles in the games.
The third is the mythic function of entertainment which is clearly seen in the outer space setting of the AB. The outer space setting of the games shows another world which actually doesn’t exist in the outer space, but in the AB the setting makes people imagine that out there is such kind of world, like in the AB, exist above the sky. This outer space setting designed as if the setting were really existed because in the movement in this games set out as if everything were in the vacuum outer space.
The fourth entertainment system in the AB is the romantic function which is directly showed in the AB in Rio version. The AB characters seem struggle to released the locked birds, it even sacrifices themselves death to released the locking birds. Another part of the romantic side of the AB is the relationship between the gamers and the games. Take a look at the name of “Angry Birds” it shows the very deep meaning of emotional reaction when people have a strong negative feeling. Supported by the atmosphere of the games, the music, the sound effect of the mocking green pigs, or the happy freed birds, the games and the gamers are trapped in the strong emotional engagement. Especially, if the gamers are in the condition of bored, angry, or tired of their activities, the AB is likely to be a good friend to help the gamers feel better. Furthermore, the comfort feeling created by the AB leads to an addictive condition of the gamers. They might be crazy about the games.
The last entertainment system of the AB is the ironic in this game. The Angry Birds themselves represent the icon that actually breaks the society norm and rules. The AB characters called as Angry Birds, the birds which were angry. The games exactly show the illustration of anger; destroy things around the birds, vandalism. It becomes more ironic when the gamers feel so happy after shoot the bird missile to destroy the target and beat up the pig. It’s is like you were angry, and the anger leads you to do vandalism that actually might hurt you and people around you, but you get a satisfaction by doing that.
Beside the system of fictional entertainment another thing supports why AB become a huge industry under the influence of popular culture ids the planes of perception carried in this video games. The planes of perception here at least involved two perceptions which are the biopshylogical and the cultural relativism. Take a look at the biopshylogical perception, the AB itself is a reflection of the society feeling. Beside the games appeared as an alternative entertainment when people get bored of the routine or other entertainment, AB itself symbolized people life which sometime seems messy and full of emotion, but beyond everything happened there is a very detail organization of life. Just like in the AB, even we just want to destroy the place to get high score while achieving the main goal, passing the level, we need to calculate every detail of the movement. At the same time, AB reflects the emotional condition of people when they are angry, an emotional condition which has a universal picture in the world, violence. While the cultural relativism in AB clearly found in AB in Rio version from the back sound of the games and the music of the games which is adapted from the Latino music which  is identical to the Latino dance, especially Samba, that is popular around the world. In the AB with outer space setting, the setting tend to imitate the NASA imagery of outer space to create the space atmosphere which is close to the American imagery in the futuristic or outer space movie which is accepted around the world.
This condition drives AB to be more than a game people play, but place it to be a popular culture product which is globally accepted. It has what people want as the entertainment alternative, and the same times it’s what life looks like. The smart design of AB makes it widely accepted and shapes people mind that it’s exciting.



Thursday, November 8, 2012

Bunga Angsana dan Foto : )

Hey, bloggers…wah, sudah lama banget, nih, saya nggak mengutak – atik blog yang baru saja ganti tema ini : ). Maksud hati mau cerita soal traveling, tetapi sampai hari ini petualangan jalan – jalan yang saya pikirkan belum teruwujud. Semoga bisa teruwujud dalam beberapa hari ke depan.
Sementara belum beranjak dari kost di Salatiga hati beriman, saya menikmati awal musim hujan, sekitaran Oktober – November, yang selalu indah di kota kecil ini. Satu hal yang jarang ditemui adalah pohon angsana yang serempak berbunga setelah beberapa kali terguyur hujan. Pohon dengan kayu besar ini banyak tumbuh di tepian jalan Salatiga. Saat awal musim hujan, pohon – pohon itu akan serempak berbunga. Bunganya berwarna kuning cerah dan akan gugur ketika terkena angin. Ya, ampun! Cantik!
Karena cantiknya saya mengabadikan sedikit pemandangan lewat foto.
Ini bukan sembarang foto, seorang teman merelakan diri untuk jadi korban jepretan amatir saya.
Lokasi foto ini ada di jalan Dipokusumo, sederet dengan UKSW, tepatnya di halaman gerai makan Mbah Sendok. Hmm…makanan di tempat ini enak loOoh..tunggu cerita selanjutnya tentang kuliner disini : )
Ini beberapa fotonya…oh iya..ini special thanks to Angelina Jose yang sudah merelakan waktu bobo siangnya buat panasan dan aku foto – foto…juga untuk si Belang…kelinci lucu teman Angel yang merelakan diri…hmm..terpaksa kayaknya..untuk jadi property lucu yang hidup… : )
selama Oktober - November pemandangan kayak gini banyak di Salatiga...lebih keren kalau pagi :)


thanks ya Belang..mau ikutan difoto..sebenarnya sih maksa :p

thanks Angel..udah mau jungkir balik jadi model yang terjemur... :p